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Design Technology

Resilient Aspirational Courageous

Design and Technology Curriculum Statement

Intent

Design and Technology (D&T) is an inspiring, rigorous and practical subject that encourages children to learn to think and intervene creatively to solve problems. At Aldermoor Farm, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.

Implementation

Our D&T curriculum is based on the National Curriculum throughout EYFS, KS1 and KS2. Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in a clear learning journey through the process of designing, making and evaluating.

In designing, children will research and develop design criteria to inform the design of products that are fit for purpose, aimed at particular individuals or groups. They will generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional diagrams, prototypes, pattern pieces and computer-aided design.

In making, children will select from and use a wider range of tools and equipment to perform practical tasks (e.g. cutting, shaping, joining and finishing) accurately. They will select from a wider range of materials and components, including construction materials, textiles and ingredients.

In evaluating, the children will investigate and analyse a range of existing products. They will evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. They will understand how key events and individuals in design and technology have helped shape the world

In using technical knowledge, children will apply their understanding of how to strengthen, stiffen and reinforce more complex structures and understand and use mechanical and electrical systems in their products.

In KS1 and KS2, D&T is taught as a block of lessons across each term. Blocks of work are planned using the Cornerstones scheme to ensure a clear progression of skills and knowledge and coverage of National Curriculum.

Knowledge organisers help children to identify and use the key knowledge and vocabulary for each strand of D&T and provide visual aids. These are shared with children on Interactive Whiteboard resources and in class floor books.

A ‘Do Now’ at the start of lessons gives children time to reflect and remember what they have learnt.

Work is recorded and celebrated with parents and other staff on SeeSaw through photographs, class floor books, physical showcases and displays.

Children who need more support in class to access learning in D&T will have scaffolds available through visual aids and prompts, smaller stepped instructions and making a wider variety of physical resources available.

Impact

Assessment tasks at the beginning of each unit enable staff to make judgements about what children already know.

Reviews in D&T include pupil and staff voice, learning walks and scrutiny of class floor books and planning. This will enable future curriculum changes to be identified and communicated to staff.

Children show clear enjoyment and confidence in D&T. They will know more, remember more and understand more about D&T, demonstrating this when using tools or skills in other areas of the curriculum and in opportunities out of school. As designers, children will develop skills and attributes they can use beyond school and into adulthood. This will be evidenced through monitoring of class floor books.

Example Knowledge Organiser

Design Technology – Whole School Overview 2023 – 2024